Welcome to Our Digital Citizenship Toolbox!
Hey there, digital explorers and youth work champions! Ready to embark on an exciting journey into the world of digital citizenship? You've come to the right place!
Remember those days when we thought being a good citizen was all about recycling and helping old ladies cross the street? Well, times have changed, and now we're navigating a whole new digital universe where being a responsible citizen takes on a whole new meaning. But don't worry – we've got your back!
Our E-Citizen Quest project has cooked up some seriously cool tools to help you guide young people through the wild and wonderful world of the internet. Whether you're a seasoned youth worker or just dipping your toes into the digital ocean, we've created resources that are as fun to use as they are educational.
So, what treasures await you in our digital citizenship chest? Drum roll, please... 🥁
First up, we've got the Digital Compass Toolkit – think of it as your Swiss Army knife for all things digital citizenship. It's packed with clever ideas, games, and activities that'll make teaching digital rights and responsibilities feel less like a chore and more like an adventure.
And for all you game lovers out there (who isn't?), we've created the BBC Scam Game. It's like a digital escape room where young people learn to outsmart online tricksters and scammers. Trust us, it's so engaging, they won't even realize they're learning!
These aren't your average, dusty old manuals. We've infused them with real-world scenarios, interactive elements, and a healthy dose of fun. They're designed to spark conversations, ignite imaginations, and empower young people to become the digital superheroes we know they can be.
So, are you ready to dive in and discover how you can revolutionize your youth work with these fantastic resources? Let's get started on this exciting digital citizenship journey together!
Remember, in the digital world, every click counts – and with these tools, you'll be helping young people make each one matter. Let's shape a safer, more responsible digital future, one youth at a time!
ECQ Digital Compass Toolkit
The Digital Compass Toolkit is a comprehensive resource designed to introduce new methodologies, tools, and tips for developing digital citizenship through non-formal education. It provides valuable information on ethics, digital rights, and various components of digital citizenship.
Game: Digital Defender
Interactive game focusing on AI technology, meaningful use of AI chatbots, and various elements of digital citizenship
Duration: Approximately 70 minutes
Suitable for groups of up to 35 participants
Includes scenarios, tasks, and digital dilemmas for players to solve
Emphasizes critical thinking when using AI tools like ChatGPT
Covers topics such as social media etiquette, cyberbullying, fake news identification, and online security threats
Includes a scoring system and reflective questions for debriefing
Campaign Implementation Guide
Detailed instructions on creating raising awareness campaigns
Explanation of different campaign narratives: Factual Counter Narrative, Moral Counter Narrative, Humor or Sarcasm, and Positive Alternative Narrative
Guidelines for crafting effective campaign messages
Strategies for engaging with content and handling online hate
Tips on creating compelling calls to action
Guide on using various media types for campaigns: video, audio, print/text, visual, digital, and PR
Methods for measuring campaign impact and engagement
Scenario Cards
Set of cards presenting realistic situations related to digital citizenship
Each card includes a scenario, key issues, discussion points, and a "What would you do?" question
Topics covered include government censorship, data privacy, cyberbullying, whistleblower protection, online freedom of speech, digital inclusion, e-commerce security, online surveillance, and AI-powered misinformation
Additional Resources
Tips for adapting activities for different group sizes and contexts
Guidance on facilitating discussions about digital rights and responsibilities
Strategies for integrating digital citizenship concepts into various youth work settings
ECQ BBC Scam Game
The BBC Scam Game is an interactive educational tool designed to teach young people about online scams and digital safety. Inspired by BBC formats, this game engages players in realistic scenarios, challenging them to identify and avoid various types of online fraud.
Target Audience
Designed for participants aged 15 and above
Adaptable for groups of up to 35 players
Game Structure
Board game format with 20 news article cards
Players work in teams to identify different types of scams
Scoring system based on the difficulty of scams identified
Types of Scams Covered
Rental scams
Home improvement fraud
Debt collection scams
Phishing attempts
Online shopping scams
And various other common online threats
Learning Objectives
Recognize and differentiate between various types of scams
Understand tactics and red flags associated with fraudulent schemes
Develop critical analysis skills for evaluating suspicious situations
Learn appropriate responses when encountering potential scams
Gain confidence in discussing scams and sharing knowledge with peers and family
Stay informed about new and evolving scam techniques
Key Features of the BBC Scam Game:
Gameplay Elements
News articles describing scam scenarios
Team discussions to identify scam types
Challenge rule for debating scam identifications
Options for standard (slow) play or fast play to suit different contexts
Additional Components
Scam cards for each team
Scoreboard for tracking points
Optional timer for timed discussions
The BBC Scam Game provides an engaging and interactive way for young people to learn about digital safety and scam awareness. By simulating real-world scenarios through news articles and encouraging team discussions, the game fosters critical thinking skills essential for navigating the modern digital landscape safely.
Collaboration
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Disclaimer
Funded by the European Union. Expressed views represent exclusively the views of the authors and do not necessarily reflect the views of the European Union or the Tempus Foundation. Under no circumstances can the European Union or the grant provider be held responsible for their content.